My one-year experience composing music
Since I was little, I always had a great interest in art and music, since I was a big fan of Game Boy Advance and Nintendo DS, and it’s possibly one of the reasons why I became a programmer. Today, I will tell you about my experience composing music for a year, although most of that time was just getting familiar with the DAW.
My first steps
Before I started composing, I had music classes at my school and I like to participate in activities that I find fun. My first participation was in a Christmas song with my classmates, and it was something that made me very happy and I also met many cool people.
I don’t think it’s necessary to tell everything, so let’s go to the next point.
Learning to create noise
After spending time with my music classmates and playing several video games, I thought about whether it was a good idea to create my own music, and so… It was horrible. The first DAW I used was the free trial of FL Studio because I found many tutorials on YouTube and it seemed convenient, but let’s say I wasn’t good at composing notes and my PC is a toaster.
Later I started developing the video game BioXARZ-2 together with my friends, which is a project that I have a lot affection for and I hope you love it when its demo comes out, and it was also one of the reasons why I have improved my artistic skills.
My first musical theme
You nay not have known this, but my first non-noise theme was Small File, a retro-style theme for BioXARZ-2 that was quickly scrapped, it also had poor mixing and very low volume. Small File was my first theme that I composed with LMMS and with the help of my friend Ghosty, who is a composer for BioXARZ-2 and also makes cool music.
Although the theme was scrapped for obvious reasons it concept was not scrapped and will be given a new purpose in the song Coded File, a kind of opening for BioXARZ-2 which will also be composed by Ghosty.
Conclusion
I currently have a lot of BioXARZ-2 themes that I hope to release when it are finished, and I am also part of the team for a mascot horror video game called JimnyFood, which is a project of one of my friends.
Personally, Forgotten Dream is a theme that gave me trouble beacause of its complexity, and remember that the JimnyFood soundtrack doesn’t aim to sound good, it just tries to immerse in the environment.